Category archives: Releases
Please check out the latest release of OpenShot! Lots of bugs and regressions fixed, and vastly improved language support (including 11 fully translated languages)!
I am proud to announce the release of OpenShot 2.6.0, which I hope is the finest version of OpenShot ever made! We have so many improvements, it’s hard to pick a favorite!
With faster performance, huge optimizations with effects, and improved UTF-8 character support, OpenShot 2.5.1 is the best version yet, bringing powerful and simple video editing to the open-source world!
I am proud to announce the release of OpenShot 2.5.0, our largest release yet! In honesty, this release got a bit too large and almost crushed my brain, but I’m happy to finally release it into the wild! May it have safe travels!
I am proud to announce the immediate release of OpenShot 2.4.4, the absolute best version yet! This is going to be a long post, but here is a quick summary for those who are short on time. This release brings huge performance and stability improvements, along with some major bug fixes, lots of polish, and many new features.
I am very proud to announce the release of OpenShot 2.4.3, our latest and greatest version! A huge thanks to the community for contributing bug reports, enhancements, translations, and fixes!
Happy summer! Version 2.4.2, the latest and greatest OpenShot Video Editor is now available (after a long wait), and we have lots of great improvements to share! We have exciting new effects, tons of bug fixes, and more stability and performance enhancements! Let's dive right in!
Do you like OpenShot, but wish it was better? Today is your lucky day!
I am proud to announce the release of our latest (and improved) version: 2.4.1. I would like to thank all the people who help and contribute to OpenShot, and make it a joy to work on. This is ...
The latest and greatest version of OpenShot Video Editor (version 2.4.0) has been officially released, and I'm proud to bring you all the details! This is a stability-focused release, and much of the effort was "behind-the-scenes" type work.