OpenShot Library | libopenshot
0.3.3
AudioResampler.h
Go to the documentation of this file.
1
9
// Copyright (c) 2008-2019 OpenShot Studios, LLC
10
//
11
// SPDX-License-Identifier: LGPL-3.0-or-later
12
13
#ifndef OPENSHOT_RESAMPLER_H
14
#define OPENSHOT_RESAMPLER_H
15
16
#include "
AudioBufferSource.h
"
17
18
#include <AppConfig.h>
19
#include <juce_audio_basics/juce_audio_basics.h>
20
#include <juce_audio_devices/juce_audio_devices.h>
21
22
namespace
openshot
{
23
30
class
AudioResampler
{
31
private
:
32
juce::AudioBuffer<float>
*buffer;
33
juce::AudioBuffer<float>
*resampled_buffer;
34
openshot::AudioBufferSource
*buffer_source;
35
juce::ResamplingAudioSource *resample_source;
36
juce::AudioSourceChannelInfo resample_callback_buffer;
37
38
int
num_of_samples;
39
int
new_num_of_samples;
40
double
dest_ratio;
41
double
source_ratio;
42
bool
isPrepared;
43
44
public
:
46
AudioResampler
(
int
numChannels=2);
47
49
~AudioResampler
();
50
55
void
SetBuffer
(
juce::AudioBuffer<float>
*new_buffer,
double
sample_rate,
double
new_sample_rate);
56
60
void
SetBuffer
(
juce::AudioBuffer<float>
*new_buffer,
double
ratio);
61
63
juce::AudioBuffer<float>
*
GetResampledBuffer
();
64
};
65
66
}
67
68
#endif
openshot::AudioResampler::~AudioResampler
~AudioResampler()
Destructor.
Definition:
AudioResampler.cpp:48
openshot
This namespace is the default namespace for all code in the openshot library.
Definition:
Compressor.h:28
juce::AudioBuffer< float >
AudioBufferSource.h
Header file for AudioBufferSource class.
openshot::AudioResampler
This class is used to resample audio data for many sequential frames.
Definition:
AudioResampler.h:30
openshot::AudioResampler::SetBuffer
void SetBuffer(juce::AudioBuffer< float > *new_buffer, double sample_rate, double new_sample_rate)
Sets the audio buffer and key settings.
Definition:
AudioResampler.cpp:60
openshot::AudioBufferSource
This class is used to expose an AudioBuffer<float> as an AudioSource in JUCE.
Definition:
AudioBufferSource.h:27
openshot::AudioResampler::GetResampledBuffer
juce::AudioBuffer< float > * GetResampledBuffer()
Get the resampled audio buffer.
Definition:
AudioResampler.cpp:106
openshot::AudioResampler::AudioResampler
AudioResampler(int numChannels=2)
Default constructor.
Definition:
AudioResampler.cpp:19
Generated by
1.8.17